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Use 3D Immersive Environment to Describe CONOPS of a System

Sun, 02/12/2012 - 12:45 -- mblackbu
Faculty Advisor(s): 
Mark Blackburn
Faculty Email(s): 
mark.blackburn@stevens.edu
Program: 
Software Engineering
Project Title: 
Use 3D Immersive Environment to Describe CONOPS of a System
Description: 

The project seeks to experiment with 3D immersive environment such as the open source Open Wonderland to define the CONOPS of a system using concepts of graphical CONOPS defined in [1] or other applicable sources. The CONOPS should be extracted from documentation such as the Tsunami Warning System case study that is provided as part of the System Integration course (SYS 605), part of the NextGen FAA system, or some other system applicable to the student. The project should result in a paper describing the developed CONOPS views, method, challenges, and recommendations for future extensions or refinements.

References: 
  1. Cloutier, R. et al., Investigation of a Graphical CONOPS Development Environment for Agile Systems Engineering, Final Technical Report SERC-2010-TR-007, 2010.
Student Requirements: 

None.

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