 | Game Design and Simulation Programming | |
New certificate: "Graphics for Gaming"
New certificate: "AI for Gaming"
Contact: Professor George Kamberov (e-mail:
The Professor's GivenName.FamilyName@stevens.edu)
The 30 credits program will prepare students for positions in the gaming industry as well as in industrial,
government, education and research organizations involved in simulation,
visualization, training and edutainment. Furthermore, the program will prepare
students for entry in elite PhD programs in Computer Science, Remote Sensing, and
Geographic Information Systems.
The program will expose the students to:
- The fundamentals of interactive game design.
- State-of-the-art graphics and animation and behavior modeling.
- The methodologies for game development.
- Provide an insight in the entrepreneurship skills and
environment needed to be a successful member of
the gaming community.
Masters Degree Requirements:
CS 522,
CS 537,
CS 539,
CS 541,
CS 543 or CS 597,
CS 545,
CS 585,
CS 586,
CS 587,
and CS 638 or CS 677.
There are two paths towards the degree
- No MS thesis path: 30 credits from classes (see the sample curriculum below).
-
MS thesis path: 24 credits from classes plus 6 credits from a thesis. See
Professor Kamberov to discuss the viability of this path for you.
Masters Degree Curriculum
Year
|
Fall
|
Spring
|
1
|
CS 537 Interactive Computer Graphics
CS585
Introduction to Game Development
CS 541 Intro to Artificial Intelligence
|
CS 539 Real-Time Rendering, Gaming, and Simulations
Programming
CS 522 Mobile
Systems and Applications
|
2
|
CS 543 Principles of Computer Mediated Entertainment
CS 545 Human-Computer Interaction
|
CS
587 Game Engine Design
CS
586 Machine Learning for Game Design
CS 638 Advanced Computer Graphics
|
Certificates Requirements
|
|
Graphics for Gaming:
CS 537 Interactive Computer Graphics
CS 539 Real Time Rendering, Gaming, and Simulation Programming
CS 585 Introduction to Game Development
CS 587 Game Engine Design
CS 638 Advanced Computer Graphics
|
AI for Gaming:
CS 541 Introduction to Artificial
Intelligence
CS585
Introduction to Game Development
CS586 Machine Learning for Game
Design
CS587 Game Engine Design
|
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