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Stevens CS
Game Design and Simulation Programming
 

New certificate: "Graphics for Gaming"

New certificate: "AI for Gaming"

Contact: Professor George Kamberov (e-mail: The Professor's GivenName.FamilyName@stevens.edu)

The 30 credits program will prepare students for positions in the gaming industry as well as in industrial, government, education and research organizations involved in simulation, visualization, training and edutainment. Furthermore, the program will prepare students for entry in elite PhD programs in Computer Science, Remote Sensing, and Geographic Information Systems.

The program will expose the students to:

  • The fundamentals of interactive game design.
  • State-of-the-art graphics and animation and behavior modeling.
  • The methodologies for game development.
  • Provide an insight in the entrepreneurship skills and environment needed to be a successful member of the gaming community.

Masters Degree Requirements: CS 522, CS 537, CS 539, CS 541, CS 543 or CS 597, CS 545, CS 585, CS 586, CS 587, and CS 638 or CS 677.

There are two paths towards the degree

  1. No MS thesis path: 30 credits from classes (see the sample curriculum below).
  2. MS thesis path: 24 credits from classes plus 6 credits from a thesis. See Professor Kamberov to discuss the viability of this path for you.

Masters Degree Curriculum

Year

Fall

Spring

1

CS 537 Interactive Computer Graphics

CS585 Introduction to Game Development

CS 541 Intro to Artificial Intelligence

 

CS 539 Real-Time Rendering, Gaming, and Simulations Programming

CS 522 Mobile Systems and Applications

 

2

CS 543 Principles of Computer Mediated Entertainment

CS 545 Human-Computer Interaction

 

 

CS 587 Game Engine Design

CS 586 Machine Learning for Game Design

CS 638 Advanced Computer Graphics

 


Certificates Requirements

Graphics for Gaming:

CS 537 Interactive Computer Graphics

 

CS 539 Real Time Rendering, Gaming, and Simulation Programming

 

CS 585 Introduction to Game Development

 

CS 587 Game Engine Design

 

CS 638 Advanced Computer Graphics

 

AI for Gaming:

 

CS 541 Introduction to Artificial Intelligence

 

CS585 Introduction to Game Development

 

CS586 Machine Learning for Game Design

 

CS587 Game Engine Design

 

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Contacts  
 

Daniel Duchamp
Research Professor & Department Director
Lieb
Room 313
Phone: 201.216.5390
Fax: 201.216.8249
dduchamp@stevens.edu

Dawn Garcia
Administrative Assistant
Lieb
Room 317
Phone: 201.216.5578
Fax: 201.216.8249
dgarcia@cs.stevens.edu

Sherry Dorso
Assistant to the Director
Lieb 317
Phone: 201.216.5328
Fax: 201.216.8249
sdorso@stevens.edu

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