CS 587 Game Engine Design
Engine Types
Explain and evaluate the architecture of: a 3D game
engine, of a real-time physics engine, an AI engine.
Tools
Evaluate the applicability of emerging hardware and
software tools in the design real-time game engines.
SOA
Use and extend a state-of-the-art engine.
Bottlenecks
Detect bottlenecks and optimize a game engine.